Once in a while, technical knowledge meets creativity and sensitivity and together they create a beautiful piece of art.
It was early morning when I came across One and One Story, a puzzle game in MiniClip. Even though it looked like a Valentine’s Day postcard. Yet, I decided to give a go. And then I played again. And again. And again.
The goal of the game is not so much to attract the user by challenging his skills, but rather by intriguing his curiosity. It is a narration-based game, a structure that affects both the alternation of the levels and the visual and emotional pleasure acquired from playing it. The music also assists in the construction of an ethereal, fairy-tale atmosphere and complements wonderfully the story.
Its triumph lies on the combination of simplicity, aesthetic elegance and attention to details that allow the user to embark fully on an emotional journey together with the main figures, a man and a woman. The background is visually pleasing, with bold choices of colours, shapes that looked painted and the constant alternation between light and darkness. Every interaction of the black silhouettes, the man and the woman, is also inflicted by the narration: they may walk to each other or towards opposite directions. She may wait for him or take control of the situation. In every case, there is a common goal: to meet and be together. Evidently, the game is an allegory of the trials and tribulations of love and the need for both the man and the woman to put effort and faith into the relationship.
It is also worth passing all the levels, as the ending is disarmingly touching (hint: there is also an easter egg somewhere at the last level which offers a though-provoking alternative ending).